Matthias Peene

Technical Sound Designer

I’m Matthias, a technical sound designer. I create sound and music for games, build dynamic audio systems, and handle their implementation. I also do custom audio programming when a project needs it.

Available for employment and freelance projects

  • Based in Netherlands
  • Authorized to work in the EU
  • Open to relocation
Matthias Peene celebrating his graduation
Matthias Peene Technical Sound Designer
NotJustSound

Freelance services

I work with game teams on sound, music, and implementation. I can take on one part or work on the audio from start to finish.

Sound design and recording

I record and design sounds for environments, actions, and player feedback.

Music Composition and Dynamic Music

I compose original music for games, from individual tracks to a full soundtrack. I also build music systems that change with what happens in the game, with variations and transitions that fit the action.

Audio implementation

I integrate sound and music using FMOD, Wwise, Unity, and Unreal. I also write custom audio code when a project needs it.

Audio Programming

I write custom DSP code for games or audio plugins. For example, a granular synth for vehicle audio.

Why NotJustSound?

Sound does more than you might think. It can tell you where an item is, how strong an attack is, or whether something needs your attention. It also shapes how players feel. The right music at the right time can make anyone cry. I don’t just make sounds, I make sound systems. I don’t just implement those systems, I use them to provide feedback and shape the player’s emotions when it counts. Sound is a massive invisible force behind game feel. That’s why I call my business NotJustSound.

Get in touch

Looking for someone to join your team, or need help with the audio for your game? Send me an email.

matthias@notjustsound.dev